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DISCIPLINES

--ANIMALISM--

BASIC
Beast Within: Activate an oponent's derangement
The Beckoning: Summon an animal
INTERMIDIATE
Song of Serenity: Calm a frenzied Vampire
ADVANCED
Embrace the Beast: Incite a Vampire to Frenzy until a physical challenge

--AUSPEX--

BASIC
Heightened Sences: Hear, see, taste, smell or feel something that normal sences could not
Aura Perception: Gain insight into a vampire or mortal's personality
INTERMIDIATE
Spirit's Touch: See the recent history of an object touched
Telepathy: Enter into the mind of another for conversation or information
ADVANCED
Psychic Projection: Travel "out of body" in the Umbra

--CELERITY--(Fair escape)

BASIC
Alacrity: Pre-empt the action of another
Swiftness: Add a maneuver in combat situations, cut in game travel by 1/2
INTERMIDIATE
Rapidity: Add an additional maneuver in combat (ie 3 attacks), cut travel to 1/4
ADVANCED
Fleetness: Add an additional maneuver (4), cut in game travel to 1/8

--DOMINATE--

BASIC
Command: One word short term order
Forgetful Mind: Erase a portion of memory from someone
INTERMIDIATE
Mesmerism: Implant a suggestion into a subject
Conditioning: Replace a sybject's will with your own
ADVANCED
Posession: Take over subject's body

--FORTITUDE--

BASIC
Endurance: Ignore wound penalties
Mettle: Gain an additional wound level
INTERMIDIATE
Resilience: Reduce agrivated to ordinary wounds
ADVANCED
Aegis: Test to save from ultimate destruction

--OBFUSICATE--(Fair escape)

BASIC
Unseen Prescence: Invisibility
Mask of 1000 Faces: Change your appearance
INTERMIDIATE
Cloak of the Gathering: Turn a group invisible
ADVANCED
Soul Mask: Hide facts from Auspex

--POTENCE--

BASIC
Prowess: Regain lost strength based Physical Traits
Might: Retest strength based physical challenges
INTERMIDIATE
Vigor: Gain "Bomb" hand signal
ADVANCED
Puissance: Do 2 wound levels in hand to hand combat, win all ties in physical challenges

--PRESENCE--

BASIC
Dread Gaze: Instill immortal terror of you for 1 hour in someone
Entrancement: Force respect and politeness in someone for an hour
INTERMIDIATE
Summon: Call a human or vampire to you from any distance
ADVANCED
Majesty: Everyone within a 20' radius is unable to bring harm against you

--PROTEAN--

BASIC
Wolf Claws: Cause agrivated damage in hand to hand combat
Earth Meld: Sink into a patch of pure soil to escape danger (sun, fire, opponents) (Fair escape)
INTERMIDIATE
Shadow of the Beast: Transform yourself into a Wolf or a Bat
ADVANCED
Form of Mist: Transform your body into a fine mist

--THAUMATURGY-- (Path of Blood)

BASIC
Blood Mastery: Automatically win a test against a vampire you hold the blood of
Inquisition of Captive Vitae: Recieve true information about the kindred who's blood you hold
INTERMIDIATE
Theft of Vitae: Steal blood from another from a distance, making it your own
Potency of the Blood: Effectively lower your generation for the remainder of the evening
ADVANCED
Cauldron of Blood: Boil the blood of another causing agrivated damage

--THAUMATURGY--(Lure of Flame, Lure of Blood prerequisit)

BASIC
Hand of Flame: Cause agrivated damage in hand to hand combat
Flamebolt: Cause a point of agrivated damage at range, ignite a fire at a distance
INTERMIDIATE
Engulf: Cause 2 agrivated damage for every 5 second target is engulffed in flame
ADVANCED
Firestorm: Engulf an area up to 20' in diameter in flame (1 agrivated damage)/5 seconds)

--THAUMATURGY-- (Lure of the Mind, Lure of Blood prerequisit)

BASIC
Force Bolt: Stun an opponent for 15 seconds (Celerity reduces the time stunned)
Manipulate: Lift and utilize objects less than 30 lbs through telekenisis
INTERMIDIATE
Flight/Snare: Lift human sized objects and move them short distances, hold a person off the ground preventing escape, lessen
the impact of falling
ADVANCED
Major Manipulation/Lifting/Control: Life objects weighing as much as a car, throw an opponent, fly great distances

--THAUMATURGY-- (Weather Control, Lure of Blood prerequisit)

BASIC
Cloak of Fog: Lessen visability to 5' in an area of up to 100' in diameter
Downpour: Reduce ranged actoins to 20' maximum distance, increase the difficulty of all physical chalanges by 1 trait
INTERMIDIATE
Tempest: Complete manipulation of local weather on a short term basis
ADVANCED
Call Lightning: Summon lighting to strike a target causing 3 agrivated wounds


These Clans Automatically have these diciplines.

Brujah: Fortitude, Potence, Presence
Gangrel: Animalism, Fortitude, Protean
Malkavian: Auspex, Dominate, Obfuscate
Nosferatu: Animalism, Obfuscate, Potence
Toriador: Auspex, Celerity, Presence
Tremere: Auspex, Dominate, Thaumaturgy
Ventrue: Dominate, Fortitude, Prensence